![]() ![]() ![]() What I've seen/read about pallies is that there mitigation is fine, but much harder to use and time then the other tanks and much more punishing for misusing. Warriors are strong cause ignore pain is incredibly strong and as always they bring a butt load of utility to a group through mobility and other means. I think for mythic plus especially they are in a great spot. You also have a near perfect AM tandem of abilities with an armor boost and magic shield, plus great defensive CDs on rather low CDs. ![]() Guardian seems really strong though, they have a huge hp pool plus frenzied regen allowing you to make mistakes and recover in situations other tanks would just die. I'd take a Prot Warrior no questions asked for 10+ though due to great mitigation, an AoE stun, and decent dps. ![]() Low cd silence with shield is also very useful.įor sub-+10, I'd say Blood/Vengeance are the best tanks hands down. Pally has some off healing, and hands for cheesing things. Haven't played much with one so can't elaborate much more. Guardian has stamp roar for invis runs or just to cut time and battle Rez. Prot Warrior can spec an AoE stun, has some mobility, inspiring presence is ok and safeguard can be useful against some mechanics. Brewmaster can spec for statue or an AoE stun, has mobility, and can completely self-sustain against easier packs of mobs (anything that won't do 35% of your hp in a global basically). Vengeance has Silence Sigil, Disorient Sigil, and Chains, which all have significant uses against dungeon mobs. Blood has Mass Grip, self-sustain against non-Tyrannical bosses and trash, and single grip as a second interrupt or mob placement tool. Tankiness: Prot Warr/Guardian>Brewmaster>Blood>Vengeance>Prot PallyĭPS: Blood >Prot Pally>Vengeance/Prot Warr>Brewmaster>Guardian My experience (cleared most instances on +10 on beta at this point): ![]()
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